Astrorift
Devlog
- July 18, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #roguelite, #balance, #quality-of-life, #survivability, #upgrades, #indie-game, #browser-game, #phaserEscort missions got a proper rebuild. Instead of protecting one generic convoy marker, you can now escort a small group of civilian ships. Convoys can include ore haulers, fuel tankers, medical barges... Continue reading
- July 15, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #roguelite, #balance, #quality-of-life, #survivability, #upgrades, #indie-game, #browser-game, #phaserv1.6.1 is a small release, but it changes two things that should matter if you play across multiple saves or revisit older missions. Endless mode is now easier to reach. If a save slot has unlocked En... Continue reading
- July 13, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #roguelite, #balance, #quality-of-life, #survivability, #upgrades, #indie-game, #browser-game, #phaserThis update is mostly a polish pass across the hub, mission prep, and a few enemy behaviors. Endless mode’s launch screen got cleaned up. The briefing now sits on top more reliably, the ship stats b... Continue reading
- July 12, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #roguelite, #balance, #quality-of-life, #survivability, #upgrades, #indie-game, #browser-game, #phaserv1.6.0 is mostly a presentation and usability update, but it touches a lot of places you see every session. The start menu got rebuilt with more atmosphere and a live ship preview, so the game no long... Continue reading
- July 09, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #roguelite, #balance, #quality-of-life, #survivability, #upgrades, #indie-game, #browser-game, #phaserThis update is mostly about the first few minutes of the game. New players now get a proper controls briefing before the first sortie starts. There are separate cards for touch, keyboard, and gamepad,... Continue reading
- July 05, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #roguelite, #balance, #quality-of-life, #survivability, #upgrades, #indie-game, #browser-game, #phaserThis update is a survivability pass. Not a flashy one, but the kind that should make runs feel a lot less cheap. Repair pickups now behave better. If your hull is already full, you can bank up to two... Continue reading
- July 04, 2026 by ashrift.studio#devlog, #update, #space-shooter, #arcade, #sci-fi, #shoot-em-up, #combat, #enemy-ai, #game-feel, #indie-game, #browser-game, #phaserThis update is mostly about the new flyby enemy layer. Flyby wings are no longer just a little scripted moment. They can now show up during regular missions, pick routes based on difficulty, and come... Continue reading
- July 02, 2026 by ashrift.studio#space shooter, #arcade, #shoot-em-up, #shmup, #roguelite, #action, #sci-fi, #2d, #pixel art, #phaser, #browser game, #update, #devlog, #indie gameThis update makes missions feel less stop-start and a lot more alive. Story intros now play as a compact radio stream over live gameplay instead of locking you inside a full mission brief, and hostile... Continue reading